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Three delicate fingers enclosed a lavender leaf, and then plucked it from its nurturing stem. Nyron, to whom the almost feminine hand belonged, observed the life in his grasp. He lifted his head, and smiled at the pale indigo tree that towered over him.
The gray myst’s attention was pulled away by an approaching servant, who carried a steaming cup of tea on a platter. The dvergr girl rushed through the garden, and stopped before the myst, miraculously not spilling a single drop. A little pale and obviously nervous, she offered the refreshment to him, avoiding his gaze.
Nyron blinked at her. “Goodness, my dear.” He said in fluent Shaden, picking up the cup. “You shouldn’t run.” He added, but before he could say his thanks, the girl apologized, bowed and rushed off. The surgeon gave her a soft smile. It seemed that after borrowing him the mansion, Nyron’s ‘friend’ saw fit to warn the staff as well. The fellow was probably worried the myst might turn his own people against him.
Now, where would he get such a silly idea like that?
The dvergr girl reminded him of something important (not that he was a forgetful man, but sometimes he got a little carried away with new projects) - he was here on a mission. Both Dhia and Dalsh were becoming vitally important to his plans, what with Sirenia getting more and more unstable each day. Nyron couldn’t hold his paw on his tiny little kingdom on Alka for much longer.
And now, a new face stepped amidst his pawns. Some fellow named Callix. He didn’t know much about him, and that simply wouldn’t do, in his mind.
The myst took another sip of his tea, and wondered in what spectacular way his soon-to-be spy would arrive. He expected much of the dvergr, but had no illusions about having to make a solid impact himself. Sometimes, all that set apart a betrayed, dead employer from a living one was the first impression.
The kalus hobbled through the jungle, her pace slower than that of a snail. Every time she moved, her foot dangled above the ground for just a moment, while she tried to find a place to put it - a spot that wouldn't throw her out of balance. The woman glared at the mud around her with a furrowed, sweaty forehead, focusing all her efforts on walking. She didn’t even have strength to keep her furry tail in a curled ‘s’. Instead, it dragged behind her like a giant brush, twitching whenever the kalus remembered she had it.
A ray of sun broke through the foliage, as it did every once in a while, casting a bright light over the kalus’ exhausted form. Dhia paused, raising her arm awkwardly to shield her eyes. As she did, she sailed to the side like an out-of-control skyship, and crashed into a tree with a tired growl.
Luckily, she managed to put her arms against the trunk, preventing herself from falling completely. She breathed tiredly, forcefully lifting her head to look at a particularly nasty-looking shadow. To her, it shifted and changed as a living thing would, and she couldn’t help staring at it, wondering what kind of otherworldly creature it was. Or just how dangerous it might be.
The poor kalus didn’t realize her mind was playing tricks on her.
An unearthly scream echoed around her, making her form jerk and straighten forcefully. The jungle was full of strange, blood-curling noises, but at least the berserker knew her pursuers have given up on chasing her. Nobody was crazy enough to follow her into a place with such a horrible reputation. The youth pushed herself off, one hand going for the hilt of her sword. She started moving again, trying desperately to keep an eye on the monsters that were surely going to eat her the moment she turned her back on them.
The youth hardly made a decent step before she stumbled again, her foot getting caught by a root. She fell forward like a log, giving off a painful groan as she hit the ground. Stubborn as she was, the woman refused to stay still, moving with a huff. She clawed at the ground, slurring out a curse. A rock found itself under her palm, and the kalus held onto it tightly, as if afraid that it might not be real.
Slowly and painfully, Dhia put her knees under her. Her arms trembled as she worked, forcing herself onto her feet once more. Once stable (as much as she could be), she began to walk again.
Here you can find the languages currently considered to be canon. Some belong to different cultures, but there are orders that have languages of their own.
Remember, you can always create your own languages or make a branch-off of the existing ones, as long as it is within reason.
Culture-related languages:
Askyrian: Also known as trade. It is a common language among barters and travelers, and especially among Askyrians. More information about the related culture can be found here.
Charruk: The language of the Drasign people. It is a consonant-heavy language, and difficult for any other than the dresell to learn properly. More information about the related culture can be found here.
Nier Quet: The language of the Vesp’nyare. Uses body language to a degree, and is very centered around vesps, terminology-wise. It is quite difficult for a stranger to learn. More information about the related culture can be found here.
Rozen: The language of the Rozette empire. Dresell find this language hard to learn, while most other races deal with it relatively easily. More information about the related culture can be found here.
Shaden: A very song-like language of the Sharzak nation. More information about the related culture can be found here.
Languages of the orders:
Ard’ril: The language of the Silver Feathers. It is a simple, soft language, yet difficult to translate into another tongue. More information about the related order can be found here.
Sashan: A language only known to the members of the Faceless. It is a written and signed language. The hand-signs are used to convey basic ideas, while the written portion consists of hieroglyphs and runic symbols. Very often, the language is written in code. More information about the related order can be found here.
Shades of Grey: The language of the grey knights. It is based on body language. More information about the related order can be found here.
Joe stared, sea-green eyes locked with a particularly large and strange leaf right in front of him. Purple colors ran along it in tiny threads, mingling with greens and yellows. There was also a strange sheen that changed the colors just a bit as the branch swung. This traveler has seen it before, but for the life of him he couldn’t figure out what the weird tree was called.
The muddy sand-colored kalus sighed, and straightened, peeking over his shoulder. Nobody was there, which was good. The last thing he wanted was to be ambushed once more, though he was pretty certain he took care of his pursuers. In fact, he had a bag full of feathers to prove it. It sat at the root of the strange tree, colorful plumage peeking out. Those would sell very well on Blackrunner Isles. Now he just had to get back there.
The problem was, he had been going in circles for hours, and his old leg was starting to pester him. It never quite healed, and that was probably the only regret this kalus carried from his old days.
The kalus sighed, and crouched next to his bag. A moment of aiming later, and the plopped onto the ground between two big roots with a grunt.
Some would find it funny how Dhia’s stance and mood shift whenever she steps into civilization. There was something about the presence of other people that made her edgy, even on the best of days. If she could, she would gladly skirt around this village she just walked into. But, the sun was glaring so stubbornly, and she was running out of water.
Giving a soft growl to that, the kalus moved forth, eyes set on the well in the center of this backwater place. She tried her best to ignore whatever strange looks she was given, and worked her way right up to the water source. Putting her clawed hand on the laid stone, as if afraid that the well might just up and flee, the kalus sighed, and set her bag upon the ground.
She wrapped an arm around the rope that ran into the depths, and pulled. She heard a wooden bucket jump and rattle; and then it got stuck, earning a frown from the kalus. Behind her, a couple of villagers murmured, pointing her way. She ignored them, and pulled harder.
Still nothing. The bucket seemed firmly lodged somehow. Dhia snarled at that, moving to peer into the depths of the well. Naturally, she couldn’t see a blasted thing down there. Another growl rippled out of her, angrier than the last one, as the kalus put her foot against the laid stones. She pulled once more, using her whole body to do so.
Something cracked, and the bucket flew upwards. At the same time, the kalus fell backwards, landing right on her rump with a grunt. She blinked as something soggy, with a stench of rotten flesh to it, fell right into her lap. As if straight from a nightmare, it was a relatively freshly torn-off arm, right from the shoulder.
“WAH!” Dhia yelped, her shout mixing with gasps of the people around her. She immediately shoved the arm away, and scooted back a few paces. Eyes wide with shock, of course.
So! Over here I’ll be putting together a list of character-related things I’m working on (or at least I should be working on). It’s sort of a collection of my notes and thoughts, but for public eyes. Thoughts, critiques and ideas are more than welcome. <3
Dhia’s History:
Spoiler for Dhia’s History:
Now, Dhia’s history strikes me as a bit over the top at the moment. She gets orphaned at an early age, gets adopted, messes things up and runs away, ending up an orphan once again. Considering the Sorcarts are just about ready to accept her as a part of their family, the repetitiveness of the whole thing is getting a bit silly. I have no way of fixing that, as of yet.
Anyway, we start off in Alka, where Dhia is born a second child to a very powerful wytch - a leader of the Mysterial Hand order, and a mayor of a bustling city in the colonies. The Mysterial Hand is not a very stable order; there are various factions that constantly quarrel left and right, and Dhia’s mother was one of the rare ones that was trying to calm things down.
I have to note that, for now, Dhia was born with her mysterial-draining (dis)ability, but I am aware that that might be going against the forum rules, and that I should think of something else.
Shortly after, the Almathea family gets attacked. I’ve had different culprits in mind for this, including the Silver Feathers (who for some reason believed Dhia was going to end the world or some bull. It’s possible that one Kayanna Augherow might’ve helped with that), one of the rival factions, or maybe even Ny had something to do with the attack. It could have been a combo of all three.
Dhia’s father fled the continent, with the newborn kalus, while the mother stayed behind and got killed. It’s quite possible that Neferii helped the escape, in one of her token rebellious moments against Ny.
The father fled to Chesolar, Zemok(I need to check if Chesolar and Alka are actually close), where he left Dhia in the care of some old and relatively good friends(or, yknow, they just owed him their lives and he saw fit to blackmail them). Dhia’s new stepmother was a Dresall, a Drasillian (which makes me wonder whether Dhia would technically be a Drasillian herself), but the actual mother figure turned out to be a dvergr servant, who we know as Naskett. Some of the other important characters are the local wytch, who taught Dhia her “healing” ability, but who also gave her the cursed arm and(indirectly) triggered her berserking for the first time; and then there’s the local hunter, who taught Dhia basic fighting and wilderness survival. I should note that Dhia was treated barely better than a mangy stray dog around the Drasillian village.
The mess Dhia made was the following: she beat up a couple of Drasillian kids that were picking on her (possibly breaking some fragile Dresall bones), and fled into a nearby forest. Having earned a burn on her right arm out of the tussle, she went to see the wytch(who had promised her healing lessons beforehand, hence Dhia’s thinking she should go to her - childishly hoping that if she managed to get rid of the burn, she’d be able to claim innocence if Naskett or anyone else ever finds out about the fight).
The wytch, seeing an opportunity, sedated Dhia and began the ritual that would allow her complete mental control over the kalus. It backfired when the hunter came along and interrupted the process, and as a result the wytch was killed by berserking Dhia, while the hunter himself got mortally wounded. The kalus got a frightening new ability, as well as her cursed arm.
Frantic, Dhia dragged the hunter back home, where Naskett attempted to help him, with relative success(I’m still hedging on whether he should live or die). In the meantime, some of the townsfolk have gathered into something of a mob (though far more civilized), to try and chase Dhia away. Long story short, the Dresall stepmother offered Dhia a choice: to either answer for what she did and accept the consequences, or to get out of her sight permanently. The kalus chose the latter, and fled. Keep in mind that at the time, Dhia was the kalus equivalent of a thirteen year old.
Since then, Dhia has been wandering the world aimlessly, and over the course of several decades has grown into Dhia we all currently know.
Anette's History and Possible Changes:
Spoiler for Anette's History and Possible Changes:
Firstly, I’m considering changing Anette’s name to Allette, a similar, but less common and less generic name. I might also change her last name, as it seems somewhat too fitting for her race at the moment.
Secondly, I might involve her with the Faceless, to give her more depth. With that, I’d add an addiction of a magical nature, which would give the Faceless leverage over her. It would also count as a weakness on its own. Her loyalty towards them is something I still have to think about - whether she wholeheartedly believes in their cause, or is simply doing as she is told because she’s being blackmailed.
Maybe, maybe not… I’m realizing the addiction might cause problems with purified areas.
As for her history, it stays the same, more-less. She’s a klavden born in a noble Rozian family with a couple of siblings. She was raised well, and married off to another noble family as the first wife.
A few years after that, due to curiosity, boredom and her husband’s sudden need to marry a new wife every other or third year, Anette turned to her siblings(most likely an older brother and a younger sister). She had no idea what she would be getting into when she started supporting them. Gradually, the dealings of the trio got more shady, and before Anette knew what happened they were murdering random people right under her husband’s nose.
Eventually, she got betrayed by her siblings. I can’t decide yet whether she gets addicted, kidnapped or what, but its enough to piss her off into murdering the brother. After covering that up, Anette then started offing people that stood in her way - her sister, husband and eventually father as well. Naturally, she did it more covertly than I’m implying here - she was never suspected of having a hand in any of the murders, and most of them seemed like accidents or natural deaths.
Thus, she inherited a lot of money from both her late husband(though she shared some with the other wives), and her father; or at least I hope that’s how it would work.
Since then, she’s been living the high life, enjoying the reputation of the Widow with a Golden Heart. I know that divorced wives aren’t allowed to be re-married, but I’m not sure about widowed ones.
Greck's History and Development:
Spoiler for Greck's History and Development:
Alright, Greck is pretty easy. He fell out of his nest at a very young age, and was picked up by some Askyrians (I’ve actually decided that on the fly just now. I need to remember to change his collar to be in Askyrian. Also, I’m changing it’s material to something other than silver; for some reason, sandalwood comes to mind).
Some weeks, maybe a month later, Greck wandered away from his master(s), and has been wandering ever since.
I’m still not entirely giving up on Greck as an undead. He couldn’t be a zombie, because they don’t have a personality. He could be a ghoul, but then he’d have to have limbs and organs replaced on a regular basis. The last option is a nythren, but random nythrens are an extremely rare thing, and the sure-fire way to make one has been lost.
So yeah, that’s still up in the air. So is the grownup version of Greck, which I no longer see a point in making since he wouldn’t be that much different.
Joe's History and Development:
Spoiler for Joe's History and Development:
Joe was born and raised on Alka, as part of a bandit group. I imagine they’d mostly be made out of kalus, but there could be other races as well. At any rate, he had spent about a century on Alka with his rogues.
Yet, every once in a while he would travel away, working with foreign thieving crews and whatnot. On one such occasion, he stole a necklace from a noble Drasillian. Hoping to hide it and get it back to Alka safely, he gave it to his sweetheart.
Not days later, he was caught and brought to Drasillian justice. As punishment, he became a slave to the very man he stole from (I’ll have to think of a reason why they didn’t just chop his hand off or something. Maybe the Drasillian authorities weren’t involved at all).
What Joe found out some time later, was that his master was just about going bankrupt(its very possible that selling the necklace was the master’s plan - a last ditch attempt to revive whatever business he had). The Drasillian owed a lot of money left and right, most notably he owed a lot to a certain slave-trading gentleman.
Joe was sold to this man, or rather given away, and turned into something of a gladiator - fighting for his life for entertainment of a crowd. However, it wasn’t long before his old master joined him, as his warden. By that time, the two were bitter enemies - the dresall did everything he could to get Joe killed, without making it obvious (because the aforementioned gentleman would not like it if someone killed off one of his best fighters); while Joe was trying his best to make the dresall’s life miserable, while still surviving.
Eventually though, Joe broke out, with help of some other prisoners. Not believing that there’s anything wrong with revenge, he found his former warden shortly after, and did unspeakable things to him, and anyone caught around at the time. After that, he took his brand new bandit crew, and fled for the Drasillian border, where he continued committing terrible crimes against the Drasillians, especially the dresell.
Years later, Joe realized that the founding core of his crew was all but gone; most were simply slain where they stood, but some even got caught and executed. As time went on, their numbers simply dwindled. Despite there still being fresh blood in his gang, Joe grew tired of seeking revenge, and decided to go back to Alka and his roots.
Lad'v's History and Development:
Spoiler for Lad'v's History and Development:
There will be a couple of changes for Lad’v.
Firstly, I’m trying to make Lad’v look less like a siereel and more like a genuine nythren. I’ve thought of adding protruding spikes of ice to him, as well as noting that they can be seen through (yay, guts!). I might also give him a milky eye, but I’m not too sure if I want him to be half blind. Naturally, the spikes would melt at warmer temperatures, which could help me explain why warm weather bothers him so much(eg he keeps trying to regenerate the icicles, wasting mysterial and thus growing hungry more often and so on so forth…).
Not sure what to do with his flying in that case. He wouldn’t be able to fly with so much ice attached, yet he does have that ice-lifting ability; so it might even out, but I’m not sure.
His personality might suffer some changes too. I no longer see him as a cool businessman who’s willing to deal even with Rozians. He’s becoming more of a mindless monster, barely controlled by his fear of Nyron.
As for his history. He grew up in a poor family in Sharaden. His talent with air earned him a teacher, and eventually he even got into the university. There, he met and befriended both Nyron and Neferii.
As time went on, both Ny and Nef became more nervous, distant and secluded, making Lad’v chase them down in the halls of the university just so he could talk to them. One day, they simply vanished(literally, thanks to Neferii) and the next thing he knew, he was knocked unconscious and kidnapped.
Some days (weeks?) later, what was left of Lad’v was deemed a failed nythren experiment, and was tossed to Alka, where hopefully nobody would find it. He laid in ice for years, only to wake up and find that he’s being chiseled out of the ice by Nyron himself, and the accompanying lackeys. At first, the myst kept him locked up like an animal, not offering much in terms of “food”. Lad’v was deranged for a long while, and Nyron got him the collar he wears now only after he had broken out of his cell for the first time, dealing immense damage to his servants. Slowly and patiently, Ny got Lad’v back to some semblance of civility, and began to train his obedience and mysterial skills.
Couple of years later(maybe even a decade or two), Lad’v was out and about in the world, doing his master’s bidding and mostly killing or torturing people. If allowed, he also did it for his own kicks, as all he knew was how to kill and maim.
Nyron's History and Development:
Spoiler for Nyron's History and Development:
Hooboy, this one’s got fingers in so many pies.
For starters, he was born in Sharaden. His father was one called Wren(Kitten’s character), yet despite him being around, Nyron was raised by his older half-brother Matthew. Ny’s mother was around for a short period of time, before she decided being a mother was too much work. She dumped Nyron in Wren’s lap and left. But, before that she did manage to mess Nyron up, as it was on her watch that the toddler wandered away and witnessed a body being torn apart by a korlx (its a real wonder that the said korlx didn’t eat him alive). However, when he ran back to his mother to tell her what happened, she misunderstood him and told him it was not a big deal. Nyron, understanding that wrongly, gained an early, gruesome fascination with what was on the inside of a person.
Growing up, Nyron was somewhat a fragile little myst, constantly picked on and in need of his older brother’s protection. From Matt, he learned almost everything he knows, including that its not a bad thing to drown those who pick on your family.
Neferii, who complemented him so well later in life, he actually met in Wren’s glass shop in Sharaden. They were rather young back then, and it was the first time Nef vanished from his life suddenly. Though, he found her again when he enrolled the Sharaden university.
Oh, and there was this tall fellow by the name of Lad’v that constantly tailed Ny and Nef while they were at the university. Slightly annoying, that one.
At first, Nef didn’t recognize Ny, but once she did she became rather twitchy. Deadly curious, Nyron decided to investigate. He spent every spare time he could, plotting and trying to find out what was the matter. Eventually, Neferii coughed up the answers. Apparently, she had been working for some men who had a bad habit of experimenting on people. Her job was to find the next guinea pig, and she pointed Ny out even before she knew who he was (her life was kind of on the line). Luckily(as Ny thought), they didn’t know about Matthew.
Ny couldn’t bear to bring his brother into yet another one of his messes. Instead, he took Nef and vanished, under the guise of her magics. The pair roamed around for a while, until they ran into a very interesting group, composed of a dresall(Naskett’s future master), a dvergr(Naskett), a kalus(Dhia’s father) and perhaps few others. With their help, Ny managed to procure a one-way ticket to Alka for him and Nef. There, he was sure nobody would bother to look for him, as he had no ties there - meaning no reason to be there.
Once he got to Alka, however, he was met with a very unstable political situation. His brother Matthew may have taught him the basics of reading people and using them for his own ends, but it was here on Alka, in the city where the Almathea family resided, that the myst truly learned the trade.
Years passed, and Nyron established himself as a friend of the Almathea family - an eccentric that could make anything happen, but nobody knew how. He even built his own manor, half building it and half chiseling it from the ice. Mostly, it was thanks to him that peace began to reign in that particular city on the frozen continent.
During that time, Nyron ran into an interesting bit of information. He found out that the young man who had followed him around the university years ago - Lad’v, went missing on the exact day Nyron skipped town. The myst became curious. How did such an oaf manage to not only find out about the experiments, but evade being a guinea pig as well?
He found out soon enough that Lad’v didn’t dodge the bullet at all. Considering himself powerful enough, Nyron went to find out what happened to the man. Eventually, he found the culprits involved, and from one of them he procured where they stashed the bodies of failed experiments - right there on Alka.
He found it. Countless bodies buried in the ice, along with Lad’v. Ny got him out of there, and brought him back to his manor.
More years have passed, and his relation with the Almathea family grew strained (somebody found out about Lad’v?). Before they could make a move against him, he made a preemptive strike(not sure what he did exactly… perhaps pinned something on them?). The city rumbled with unrest in days, and days later the family was attacked.
As far as Ny knew, they scattered. He had hoped he’d be able to get his hands on Dhia, so he could raise her as his own and thus rule the city. Sadly, she was gone. However he still knew where the oldest of the children was - abroad getting schooled in Sharaden. He laid low for a while, and once he found out that the rest of the family was presumably dead(and after burying them), he contacted Sirenia.
Eventually, he convinced her to come back home, and he began grooming her to become the next big force on Alka(family is a big thing to Mysterial Hand, and they would not accept Nyron unless he was married to someone from the order, or was otherwise blood-related to one of the factions). Then, Nef suddenly found the other child, and brought her back home. What Nyron didn’t suspect for a while, is that Dhia was an illusion.
Once he found out, he convinced Nef to turn Dhia into a brat, so that Sirenia could be under pressure and distracted. The plan was going smoothly for a while - the Almathean family was climbing back up, and once again Nyron resided in their shadow.
But then, Nef up and suddenly kicked the brat Dhia into overdrive. It drove Sirenia mad, and the young kalus conquered the Alkan city all on her own, through lots of bloodshed. Nef vanished, while Ny was left to deal with Sirenia. Eventually though, he too went away from Alka, on a long vacation away from the lunatic.
(Naskett provided him with Lad’v’s collar)
Ciss's History and Development:
Spoiler for Ciss's History and Development:
Ciss is a very laid back, spiritual guy. He smokes, and is addicted to it. He’s Joe’s twin brother - looks just like him, with some differences(mostly yellow teeth, eye-gouging tatoos and a different wardrobe). Has tatooes all over him, a magical coat “made” of water(just to keep him decent when he goes kalus torch). Lots of tribal stuff like feathers.
He was stolen from Alka as a kid (or maybe he wandered off), he spent a small amount of time on Blackrunners islands, before the Askyrians that brought him there took him to the new lands. He grew up on an Askyrian skyship, but he picked up a religion from one of the tribes in the new lands.
That’s how he learned about fire, and how he got addicted, and how he has his many tribal baubles as well as tatoos.
Oh, he also met Nef at one of his travels. They became great friends.
The tribe he befriended(and eventually became a part of), has one chief, and three counselors - each presenting an aspect of existing. Counselor of mind, body and spirit. Ciss became the third. Though, he had to hand the title over temporarily whenever he traveled(its almost expected of a spirit counselor to roam a lot, so he has to appoint deputy/ies). Every counselor has some magical ability, and each one gets unique tatoos done. Ciss’ was fire abilities and well… fire tatoos.
As for the magical coat of water. He got it from a duel to death, where he scorched his opponent - a water mage. All that was left of him was ashes, and the said coat. Its pretty much fire-proof, though it has to regenerate by sitting in water for hours. Also, it feels quite odd on the skin, like wet cloth. The coat does appear like any normal coat though.
He’s an odd kalus - one that cannot stand cold weather.
Neferii's History and Development:
Spoiler for Neferii's History and Development:
She’s a very plain looking woman, but under the guise of her illusions she looks rather colorful. Even her voice is dull, but with illusions its cheerful and full of energy.
Born in a rich family, with boatload of children. They all looked very dull and very alike. As a small girl, Nef was brought to Wren’s shop of enchanted glass and baubles. There, she saw a prism that refracted light into a breath-takingly beautiful rainbow. It was then that she fell in love with anything colorful.
Briefly after that she found a teacher all on her own. Her family didn’t like that, as they thought it too advanced for their daughter, and they had issues with the teacher’s past and financial standing. Eventually, they forbade her to mingle with the common folk again, including Nyron and other streetrats she hung out with. Still, she kept training and eventually could turn invisible. They couldn’t control her, and she refused to be a part of a match set her family was.
She got into some nasty crowd. By the time she got to the university, she was already under their thumb. She picked out Ny as their next experiment, but when she found out who he was, she stressed over it. She eventually admitted to him what happened, and they fled to Alka. There, she committed shenanigans until Sirenia snapped. Oh, she helped Dhia’s father escape.
Then she fled for the second time(she likes the whole vanishing act)and met Ciss.
Joe's son's History and Development:
Spoiler for Joe's son's History and Development:
Family name is totally going to be Squawkbeak. First name might be Rachkin. Mother’s name: Xinavs He’s missing his father’s name. So, Rachkin Xinavs Squawkbeak. Probably wont give him a hero’s name either.
He grew up on Chesolar - a bastard son of a maid and one we know as Sanger de Gerscan. He is working as some kind of a guard captain, and is obsessed with finding and apprehending his father, the man who caused so much trouble in Drasign. He’s scrawny-looking, grumpy kalus or half-kalus(half klavden? Savvendreel? Think imma roll with a Savvy).
The position he has is high for a second-grade, ashamed citizen, but low for someone who works as hard as he does(he’s pretty much twice as efficient as his superiors). The said superiors hate him, and so do the guards working under his command. Even his family(on the mother’s side at least) hates him.
He hasn’t met his father’s side of the family as of yet.
He is a dresall that hardly, if ever left home in his life. Both of his parents were scholars, and his life was quite secure. He was always happy to stay home and read up on his family’s hero, who traveled all around the world and made note of many of its people and occurrences.
One day, his family left him for a longer time - both parents got delayed on their trips. It was then that Zisver got a brilliant idea to try to be just like his great grandfather and, despite his servants’ pleas, set out into the world for the very first time.
Granted, he probably got robbed around the first bend but hey, that’s all to be RPed.
Streetrat's History and Development:
Spoiler for Streetrat's History and Development:
Mother’s name: Farissa Her name: Klerril Last name: Lawerton
Klerril here is a toddler, living in Sharaden as a streetrat. Both her and her mother are dvergar. Her mother is a mute due to terrible throat injury. I might make her a former teacher of some kind. At any rate, the woman moved to Sharaden after her husband got killed(Possibly by Lad’v, which would explain her need to be in the middle of the freaking desert).
As for Kler, she’s a kid like any other, though she has developed some bad habits(like stealing anything shiny). She also adores to be the center of attention.
Naskett's History and Development:
Spoiler for Naskett's History and Development:
First name: Naskett Last name: Jadean
She’s an Askyrian - Former Sailing Merchant and Ruin Delver. One of the rare ones that had contact with Mysterialite often, but never developed any magical abilities of her own. She knows a lot about said crystals, as she bartered them often.
Nowadays, she’s a retired adventurer living in Severall. Used to be a “servant” to a dresall by the name of Tzique(it was her original retirement plan, but it was botched).
Melina's History and Development:
Spoiler for Melina's History and Development:
First name: Mellem Last name: Augherow
Born a gypsy, raised as one. Owns a crescent necklace with a crystal in it, that helps her sing and learn languages. She’s a linguist, and a very good rider.
Her sister has been kidnapped at a young age by the Silver Feathers.
As per every year(as most of you know), I’m going on a month-long vacation. Sadly, I won’t have any internet access, so I won’t be around, unless I find an internet cafe(very, very highly unlikely). I’m leaving on wednesday, maybe thursday… The date has been moved forward from monday, but its still rather uncertain.
At any rate, I’ll miss you guys a lot. A loooooot. <3
I’ll try to dish out a few more posts before I poof, but I can’t promise anything. Stay well folks, and I’ll see you when I get back. Don’t set anything on fire, aye?
Hope you'll have a blast today! If not, it doesn't count and it must be done all over again! Also... wouldn't it be cool if your laptop came in today? *_*
Name: Nyron Vireo Age: 170 or something (adult) Gender: Male Species: Myst(Race) [http://www.aztersil.com/index.php?topic=14.0] Appearance:
Nyron stands at 3 feet, 2 inches, being a completely average myst in that regard. He is however slightly less stocky than his kind, having a slender look about him in spite of constantly being on the move. Many contribute this to his choice of clothing that never fails to accent his elegance, which already is present throughout his posture. The man is never tense, always moving smoothly - as if whatever happens wont even matter in his schemes. His movements and gestures are very carefree yet quite elegant.
He is a dark gray myst, his slightly bluish skin tone making him seem more like a statue than a man. It still has the mother of pearl quality to it, but the effect seems less obvious as the skin stays generally gray, with minor shifts in hue.
The myst also has the usual three digits per hand, and a wrist-blade for each arm. It is of note that his hands are quite delicate compared to that of a normal myst, what with the long fingers and all that. The myst gives a lot of attention to his hands, even more than to the rest of his appearance, as they are tools of his trade.
His eyes are pale blue(very light, and mostly desaturated blue), shimmering and often spilling into other hues of the rainbow, while mostly staying desaturated. His hair is short and mostly black, with renegade gray ones peppering the black sea. A pair of split-pointed ears adorn his head, one with an earring. The earring is of silver, with an amber set into it. It sits not on the earlobe, but rather on the middle of the ear’s outer rim. This earring is enchanted. His horns are quite thin, lighter gray than his skin. They start at the edge of his hairline, and arch closely over his head(not to the sides, but not straight over exactly, they do so at an angle), tapering into a needle-like point straight behind. Aside from a few scratches here and there from his past, the horns are fairly smooth.
His face, old yet well cared for, always has a smirk or a hint of it.
Finally, his voice is of great note. Sophisticated, yet not stern but rather smooth and flowing. Half the time the myst likes to purr his words out, and almost always with a hint of amusement to them.
Elegant clothing, typical for a Sharzen. Robes n stuff. Items: *Optional*
Hidden Information
Spoiler for Hiden:
Personality: *Optional* (How your character acts, reacts, etc)
He may not be much of a rebel, in a sense that he doesn’t flaunt his rule-breaking around, but Nyron regards rules as things to simply make life more complicated, in one way or another. If that makes things interesting, he will more than happily oblige, otherwise he’d gladly throw a wrench in the existing system and watch it fall apart with glee.
Nyron can be quite destructive at times. The man considers the whole world to be his playground, and much like a bad child he’d rather tear something apart(be it an item, person, or even a whole village) piece by piece to see how it works, rather than playing with it like any normal person. His point of view often makes him seem eccentric, even creepy, as he loves many dark, slowly destructive things. His personal favorites are the korlx, for example, though he oddly enough never had one as a pet.
Dark, perhaps, but the myst is anything but brooding. He is optimistic to a fault, since if he ever runs into a failure, he simply changes the definition of a failure and continues on merrily with his life. And should a problem arise, it isn’t treated as such; Nyron sees it as an opportunity to have fun, even if it may cost him more than he would like to.
Some people may find him frustrating, as he just adores dancing circles around his allies and foes alike, even in a simple chatting.
Reputation: *Optional* (How well known is your character? How is he seen by others if he is? This could be region-wide, village-wide, or empire-wide) in Sharzak university he is vaguely remembered as a student who was greatly talented, but hardly bothered to show up on clases. On top of that he liked to play pranks too much. One day he simply vanished from the place.
Within criminal circles he is known as a man who can make anything happen, for a hefty price. He has similar reputation on Alka, though a little less prominent(mostly due to lack of a decent population to spread the word than anything), and certainly less vile. More accented is his political and non-political connection with Sirenia - the leader of the mysterial hand, as the man is something of a favorite uncle to the tyrant. As if she wasn’t frightening enough. Culture: *Optional* You are allowed to make up your own culture (other than empires), or choose from our culture list. Orders your member is part of can also be listed here. - recognized as a member of Sharzak - ally of the mysterial hand, and treated as royalty on Alka Languages: all three languages to a degree, plus a native language on Alka Abilities: *Required if you have any* Abilities are defined as any kind of supernatural/magical ability. - can raise the dead - can cause numbness of limbs, pain and etcetera. Related to nerves. - something of a surgeon - can cause things to rot Strengths: *Required* These are physical/mental/emotional/ any kind of non-magical trait. Please have at least three. *Required* - quick of wit - stable of mind (in most cases). Calm and collected - better endurance than that of normal myst (after all, he lives on Alka) Weaknesses: *Required* Please have at least three. - a short fellow - myst weaknesses - far too gamble-prone, not in a normal sense Beliefs: *Optional* Class/Skill: Necrourgist, Surgeon Weapons: Daggers? History: - raised in Sharzak capitol, with his half-brother Matthew - got an unsuspecting siereel to participate in an experiment - the said siereel was reported to have died - Ny got word that it wasn’t so - he sped off to Alka without a goodbye (with his mistress Neferii) - he found and unearthed Lad’v - he spent majority of the following century training the nythren and establishing himself on Alka. Other Information: - his alliance with many people (perhaps list them) - Lad’v - Matthew
Nayles was a wonderful place. So serene and beautiful, as if it was begging for a turmoil. Or so Nyron, the gray myst, thought as he gazed at a tower in the distance that loomed over the land. It was a strange spot for it, in Ny’s opinion, and he couldn’t help wondering what kind of a man would want to live there. There was a sound of crunching gravel from a bit away, but the necrourger didn’t act like he was even aware of it. He thought the tower was far more interesting.
Off to the side, and slightly behind him, a carriage rolled along the road. The wheels turned and turned, until the wooden contraption halted right in front of the small myst. Nyron turned, regarded a small, rickety house on whose pathway he stood, for a second before sauntering over to the front of the carriage.
He conversed briefly with the klavden - a young, finely dressed (for a middle class citizen)man who sat in the rider’s seat. They discussed payment and destination, whilst Nyron pretended he didn’t see the confusion on the man’s face. After all, the myst himself was finely clad - in a simple black robe with blue embroidery along the rims. In fact, he was far too well dressed to be standing all alone in front of a worn out, old house.
Smiling, Nyron moved himself and the black walking cane he had into the carriage, and they rolled off through the peaceful landscape.
Some time passed, in complete silence as Nyron kept wondering about the tower. What he wasn’t expecting was the klavden suddenly piping up.
“M-mr. Vireo?” An anxious, and slightly frightened voice came from the rider’s seat.
But before Ny could say anything, there was a blast of mysterial coursing through his sense, which smashed the front of the carriage to smithereens. And the whole world started curiously spinning, shrapnel peppering the surprised myst. The half of the carriage tumbled off the road, the pair of horses that had been dragging it now galloping off, completely free.
In this thread, you will find stats for the regular races, written for ease of comparison - highest to lowest values. The metric values are here on display as well.
After those, you’ll find the mixed races and their stats(though, only half/half mixes have been calculated). In order to find the mix you’re looking for, sort the races’ names, and use the first one to pick the quick link, and the other one to find the mix there. For example, if you were looking for a Klavden/Dvergar mix, you’d have to click on the Dvergar’s Mixes link, and look for “Dvergar/Klavden” among the titles.
Keep in mind that certain mixtures aren’t allowed on the site(such as dresall or rish’dar mixes), and are thus not listed within the mixed breeds. Also, certain combinations are highly unlikely to happen, due to great difference in height between the parents(an example of that would be a Myst/Sireel mix). Keep that in mind. <3