Toss the bonesHow to play:
1. All players throw six, six sided die (roll 6d6)
2. Face-up numbers of players die are added together
3. The player with the highest number wins
Also known as ‘sixes,’ toss the bones is the most popular and widely played gambling game in Aztersil. It is rare to walk into a tavern, transverse the crew quarters of a skyship, or pass an alley without seeing a at least one or two folk tossing a six’o’die in hopes of winning some coin from their comrade(s).
The game consists of each player tossing a set of six, six sided dice into the playing area, with the predetermined bet going to the player with the highest collective roll. Ties are decided by the tied players each tossing a single die, with the highest of that roll winning the bet (this is repeated indefinitely if another tie takes place).
Fortunes and lives are won and lost each day over the popular game. Multiple ‘anti-six’ movements have risen throughout history to try and put a stop to the game, but they have never been given much attention. Which is understandable, as even the highest nobles and judges are known for ‘tossing a little six’ at their own social events and parties.
(Thanks to Cronowind for implementing this game)
Menagerie (Menaj’):Card Faces:
5-EssveriHow to play:
1. Players place starting bets,
2. Dealer deals five cards to each player (roll 5d5)
3. A second round of bets
4. Dealer deals two cards to each player (roll 2d5),
5. The player with highest single set wins
(1,1)-Lowest pair...(1,1,1)-Lowest trio…etc up through foursome, fiver, six, and sweep (seven)
Second only to the dice game ‘Toss the Bones,’ Menagerie (or Menaj’ as it is popularly known) is one of the most popular gambling and social games in Aztersil. It consists of a deck of cards, separated into five different varieties, each depicting a creature of increasing rarity. Which, after an initial bet is placed, are dealt by a dealer to the players involved. The first deal consists of five cards going to each player.
After the initial deal, a second round of betting takes place, with each player getting the opportunity to bet, starting from the dealers left and working around to the dealer. All players must match any increases to the previous players bets, or they are forced to fold. If a player gives all they have to bet with (known as ‘tapping’); the player will declare themselves tapped and be allowed to remain in with all they have even if the bets go above that, but they are out of the game if they lose that round.
Once the second round of betting has taken place; the dealer will then deal out two more cards to each player. The player with the highest single set of matched cards will be the winner and be able to claim the collective bets. Ties will be decided by another round played by only the tied players, but no betting is to take place during these deciding rounds.
(Thanks to an unknown author for implementing this game)