What Is He Talented At?Sailing MerchantSailing by Sea and Sky Uruthek has been traveling on sea and skyships since his youth; as such during his ventures he’s developed several skills associated with sailing. The wright is capable of doing several mundane but necessary tasks on board such ass raising sails, setting anchor, spreading wings, working the ships Skystone, and even the the ever important task of swabbing the deck. He is skilled enough to take to the helm in calmer weather as well, though it is not his preference.
These skills extend to smaller vessels as well, such as the sand skimmers that are frequently used to traverse the Blacksand Desert.
Navigation Uruthek is capable of reading maps, spotting familiar land masses, tracking the sun and following constellations to find where he needs to go.
Swimming Growing up in and around the sea, Uruthek learned how to swim at a young age and is fairly proficient at doing so.
Bartering The son of a sailing merchant, Uruthek knows how to get a deal out of the most frugal individuals. Perhaps more importantly he is well versed with average costs of things (at least in the Sharzak/Askyria/Nayles territories), is adept at making fair trades and knows the conversions of currency between the empirical nations.
Linguist Uruthek is capable of reading, writing and speaking a handful of languages as noted elsewhere.
SpellwrightSpellery The Bread and Butter of Uruthek’s life skills. Though he was initially raised as a sailor, the majority of Uruthek’s life has been spent a spellwright; one who works the eb and flow of the Mysterial; the takes hold of the pure Potential of mysteria and crafts it into various happenings and forces.
Mysterial Breathing Though never showing the signs of natural spellery like some spellwrights, Uruthek was born naturally breathing in both air and mysteria.
- Mysterial Juggernaut As a result of his constant inhalation of mysteria, Uruthek often has a large pool of mysteria within him at any given moment; ready to be unleashed in any which way he can think of.
- The Impervious While Uruthek keeps a large reservoir of power free for spellery, he also diffuses large portions of it throughout his body, using his people’s natural durability as a focus and an anchor for an armor like spell that coats him from head to toe. Typically the wright gives particular attention to structuring this spell at the beginning of the day and then subsequently feeds it more power throughout and then giving it one final flare of power before going to sleep.
Due to Uruthek’s frequent use of this spell, he has all but mastered both its structuring and his ability to consistently fuel it throughout the day with nary but the simplest thought and exertion of mental puissance.
Enchantment While certainly capable of performing spellery on the spot with little to not additional assistance from foci and the like, Uruthek is also knowledgeable in the ways of enchantment.
- Crystal Craft Using blank mysterite crystals, Uruthek is capable of temporarily bestowing these mystical crystals with the full fledged spells ready to be triggered.
- Enchanted Inscription While most often used purely as a means of focusing his mind, Uruthek sometimes uses specialized ink (made with mysterite granules) to enchant scrolls, scraps of paper, and even his own skin with spells similar to the ones he normally contains in blank crystals. Despite being the more expensive process (due to the special ink), this method is actually easier for Uruthek, as he constructs the spell in the same time that he writes the incantations and symbols down.
Epic Willpower Spellery takes a stependous amount of will power, of concentration on a sole concept. As such it should come as no surprise that Uruthek’s willpower is spectacular; capable facing down the fiercest of foes and odds and rebuffing all but the most diligent mental evasions.
I Can Read your Mind…But Not Really Spellery is a vast and complicated things, it’s often hard to determine (even for other wrights) just what a spellwright can do and Uruthek uses that to his advantage. Despite not caring for empathic/telepathic spellery, Uruthek isn’t above making others think he’s performing it.
Stickwork (Staff and baton based martial arts) While by no means a master of melee combat, Uruthek has some meager (amateurish) training with both the stave and the baton.
Inquisitor of Mysterial HappeningsMysterial Lore It is the job of inquisitors to seek out and deal with various Mysterial mishaps; as such Uruthek has spent a good deal of time researching various Mysterial phenomenon, incidents and related creatures both via Sharzak’s libraries and through personal experiences. As such has has a powerful collective knowledge on all things Mysterial related.
Mysterial Detection Just as Inquisitor’s must understand the Mysterial and things related to it, inquisitors also need to be able to detect and identify those places, things and events. Uruthek is capable of detecting spells, enchantments, mystical phenomenon and creatures mysterially inclined; through the Mysterial itself; he is further able to divine additional informations about them through both mundane and magical means.
Mysterial Duelist As an Inquisitor Uruthek has faced many criminal spellwrights in his work, and has thus developed a number of maneuvers, strategies and even specialized spells to combat these forces.
Templar Duelist Likewise the Inquisitor has come across those capable of suppressing the power of the Mysterial, if only on a localized scale; and just as Uruthek has skills and spells specifically intended to combat other spellwrights he likewise has spells and maneuvers specifically aimed at defeating Anti-Mysterial wielding foes.
Dungeoneering It is not rare for Inquisitors to be forced into caves, and ruins and all manner of dangerous places associated with Mysterial phenomenon. Because of this Uruthek has become rather experienced at delving into such places, be wary of and being able to spot their traps, especially the magical sort; finding his way through ostensibly impossible mazes and dealing with the terrifying creatures that lay about within them.
Financial Backing As an official Inquisitor of Mysterial Happenings for the Sharzak Nation, Uruthek need only return to Sharaden and inform his superiors of his intended work, or completed work and he will be compensated for thusly.
What Are His Weaknesses?Consequences of a SpellwrightMysterial Dependence Uruthek is a wright, as wright he needs a steady source of mysteria to perform his magic; without access to mysteria the wright loses access to the bread and butter of his life skills. Furthermore, due to his close relationship with the Mysterial; in areas where it is suppressed the wright often feels varying amounts of discomfort. This discomfort depending on the degree of suppression can range from mild sensation of ‘wrongness’, to the feeling of something resembling suffocation.
Concentration is Key Every craft worth its weight in gold requires some concentration; however in the case of spellery things get tad bit more dangerous if one can’t concentrate.
Turning pure potential into something as solid and complex as a spell is no easy feat, at least not for a Learned Wright like Uruthek. That said in the best of situations if the wright cannot properly concentrate on shaping the intricate nature of his spells the magic will simply cease to come into fruition; in the worst case the spell manifests as pure uncontrolled backlash power with Uruthek at its forefront.
Susceptible to Magic Uruthek’s strong connection with the Mysterial actually makes him more susceptible to its touch. Enchantments, Divinations and Telepathy-like magics have a better chance of affecting him than they would a typical individual.
Instinctual Ingestion While the wrights’s natural inclination to inhale and saturate himself with mysteria is often beneficial, the autonomous nature of it means that the wright risks inhaling tampered with mysteria; the consequences of which can range from any number of magical illnesses to blowing himself up from the inside.
Beacon of Power Because Uruthek is often heavily saturated with mysteria, he is often detectable by those even with even a minimal Mysterial inclination; making it rather hard for him to be stealthy. It likewise has proven to be a hindrance in situations where the wright intends to be, or at least intends to be seen as, non-threatening and/or diplomatic; as certain individuals interpret his power as being quite threatening.
It Comes From Me Uruthek is the sort of wright that creates spells with mysteria from within; because of this his spells almost always originate from him, or very near him at the very least. The wright may attempt to craft a spell with distant mysteria, but he is far from proficient at doing so.
Warded Wright While it is true that Uruthek’s Essveri-scale ward (see Impervious) grants him a great deal of protection against mundane and mystical forces alike; this protection does not stop at maligned forces. While maintaining his ward, Uruthek likewise becomes resilient (though not truly immune) to magical aid; be it mystical healing, blessed haste, or invisibility; so long as the spell targets him specifically it will meet with resilience. That said, the spellwright has demonstrated the ability to open porous channels in his ward to make such benefits easier; however this takes a great deal of effort on his account and also makes it easier for malicious spells to penetrate his protection as well.
Weary Wizardry Much like any task involving physical exertion, crafting mysteria into a proper spell is a taxing practice. Using it in excess produces effects you might expect out of someone pushing themselves physically, such as but not limited to; becoming short of breath, becoming dizzy, becoming overheated and dehydrated, becoming physically sore (especially in the case of self-augmenting spellery), and headaches that can range from a mild annoyance, to pain strong enough to drive them mad or into a full on blackout.
Breaking Point The final stage to magical exhaustion, it comes around only when Uruthek has abused the Mysterial so profusely that his body can no longer handle the physical and spiritual duress he’s inflicted upon it. During this state unspeakable pain abruptly courses throughout the wright from head to toe, with pain enough to drop any man out of consciousness. Unfortunately this infliction is so massive that Uruthek simply is unable to find the peace of unconsciousness until the pain ceases.
On top of this Uruthek expends any active mysteria left within his reservoirs and uncontrollably unleashes it. Most often in the form of azure fire, lightning, bursts of pure kinetic force, and streams of concentrated mysteria; hectically into the surrounding area, things around him, and devastating unto himself as well. (It is worth noting that at times of most desperate duress; Uruthek has demonstrated the ability to contain most of the unleashed power in a confined area around himself; enduring the forces full power alone.)
As an additional downfall, because Uruthek has trained himself to breath in the Mysteria naturally, his reservoir of active power whilst spell-slinging are often rather large, and continue to refill even as that power is inflicting the utmost pain upon him and those around him.
Furthermore due to the chaotic nature of the mysteria’s release, the break risks violently rending any enchantments in and around the Wright, which as noted below poses its own unique risks.
After a period of time and his mysterial reserves have been drained the pain ceases and Uruthek is allowed to pass out. Unfortunately he often stays that way for a good period of time, sometimes days, sometimes weeks and possibly more. In the cases where he wakes up sooner than later, the wright suffers a great deal more difficulty when trying to weave spells again.
Disjunction Danger A force powerful enough to actually disjunct Uruthek’s enchantments will turn the wright into a bomb of pure mysteria; which in itself may function as a secondary disjunction wave that may break any remaining enchantments that survived the initial force; creating a chain of subsequent bursts of dispelling power.
Mental MayhemNo Sleep for the Wicked Uruthek is a deeply troubled man. He is haunted by a past deed, by his inner (and pervsasive) darkness, his overall failures, and regrettable victories (Primarily his murder of Azkandaar). These regrets manifest themselves in his slumber -or more accurately in states of unconsciousness sin general-, forcing him to relieve various events of turmoil again and again.
Even more troublesome is the fact that sometimes these nightmares manifest in the waking world as hallucinations. The wright has even heard the voice of his mentor whispering into his mind alongside his inner voice, smelled the man’s cologne and even on a rare occasion caught a glimpse of Azkandaar’s true self in the corner of his eye.
Perhaps even more unsettling is that beneath the guilt and trauma induced nightmares and hallucinations, there is something more; something malevolent growing in the back of Uruthek’s mind; worsening his existing trauma and self doubt.
Berserking Wright At its worse, Uruthek’s psychosis will break his mind; pushing it beyond the breaking point and sending him into a rage with the sole intent to ‘protect or destroy’. In this state Uruthek loses his normal personality, in place of an anger and fear driven monster; one that cannot properly formulate the complexities of learned spellcraft. However whilst in this state, Uruthek’s singular drive to protect and destroy, combined with his natural mysterial inclination allows him to cast primal spells (raw explosions of force, pseudofire and lightning) with little to no restraint. And while this turns him into a formidable foe in terms of raw power, that same use of excess power quickly pushes him through the various ailments of weary wizardry; and if not stopped will force him into the breaking point.
Stay Out of My Head While not having encountered many telepaths in his journeys, the few encounters he has had has left the wright turned off from the talent, and off from mental magic in general. His dislike of such magics have doubled in recent years, after a telepath dared to venture into his mind, and was mentally wounded by Uruthek’s inner trauma.
Ironically, Uruthek seems naturally gifted at this sort of spellery.
MiscellaneousTough As Nails? Well maybe an old worn out nail. While many dvergr are still born with some form of the dvergr’s natural resilience and some are even born with extreme resilience of legend; Uruthek was born on the softer end of the spectrum; with skin no tougher than any other humanoids.
Daggers, Swords, Fisticuffs? I think Not While Uruthek has some training with staves and batons, the wright truly isn’t much for melee combat; and if forced to engage in it with anyone remotely proficient in such combat he will surely lose in a matter of moments.
Horses and Skiris and Trills Oh My! While Uruthek is good and fine (and damn well pleased) whilst riding, getting around and, and even spell slinging on ships of the sea and sky; when it comes to more lively transport such as horses, skrisis and trills the wright is to say the least not at his best. Of course, Uruthek is capable of riding horses, skrisis and trills alike – something he was required to do as an inquisitor on occasion- however when doing so the Wizard isn’t the most comfortable and has at times displayed motion sickness. Additionally due to his discomfort he finds spellery a great deal harder to manage, especially aiming.
Wanted Dead or Alive Although they do not know him by name, the Rozette Empire has placed a hefty bounty of 30 hanzans on the wrights’s head. Sketches of him have recently begun appearing in Rozian law-enforcement offices. Additionally, Uruthek has been lead to believe there is at least one other bounty out on his head for a sizable amount of gold links; though he is not sure where or why the bounty originated.