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Author Topic: Megani  (Read 882 times)

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Kitten

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Megani
« on: January 05, 2011, 09:55:19 AM »

Basic Information
Name: Megani (Sorcart)
Age: 23
Gender: Female
Race: Sireel-Myst hybrid
Appearance:

First thing people notice when they see Megani is that she's a hybrid, of a most unusual kind. Standing proudly at 4'9", she is half sireel, half myst. Her most obvious features at first glance are those of a typical sireel girl. With her long tail, wings and a pattern of white swirls decorating her body, it is nearly impossible to mistake that part of her lineage from first glance. A bit more vague though, are the small, delicate horns rising out of the top of her head, which flow backwards over her skull, looking to be following a path that will curve down the back of her head to her wings, though they are still too short to tell at the moment. Silky black hair falls around her youthful face in a layered bob that reaches her chin, mostly covering the prongs of her ears. Further evidence of her second lineage is in her prismatic eyes, the colors of the large iris shifting between various shades of pink and white, with the warped black pupils forming an odd contrast in the cheerful orbs. Megani is still quite baby-faced, her rounded features only showing the beginning signs of puberty, complete with a button of a nose and a large, cheerful smile. Her curling patterns are more rounded than jagged, yet accent the contours of her face nicely, hinting at the features of the woman she'll develop into. From a relatively early encounter, Meg has four long, jagged scars crossing her neck.

Megani's skin tone is a fairly light tan, a good deal paler than the pigmentation of almost all Sireel. Despite the light coloring, it doesn't look the least bit sallow or unhealthy, reflecting nicely Megani's good general health. While her body pattern is white, it is by no means dull. A clean, creamy shade, the dancing, swirling pattern on her body has a slight, almost unnoticeable shimmer, until the girl taps into the mysterial. Then, the patterns glow brightly, the colors of the light dancing like light reflecting off of mother of pearl, which makes a pretty, though mildly disorienting sight whenever Meg moves. Although she is slender, Megani is quite toned from her time training and traveling on the road. Built less for strength and more for flexibility, Megani's developing form is more lean than muscular, though her body doesn't lack any mass. In general, she is very fit for someone who's physically around 13, though the natural softness of a child entering prevents her muscles from having much clear definition. Several other small scars dot her limbs, most noticeably on her forearms. Several of these scars look to have a slight pattern to the old injuries, while others are simply scratches or old weapon wounds. While not as numerous as what a veteran fighter usually has, it’s quite obvious that she’s encountered her fair share of danger.

Megani's hands look almost delicate, even for one so young. She has a surprisingly good grip, however, having had only her two fingers and a thumb per hand her whole life. Attached to her wrists are two sireel feather-blades, a bit smaller than average for the natural weapons. A flap at the top of each wrist, along with slightly thicker forearms shows that she inherited the natural myst bone-blades as well, a deadly combination when she needs to fight hand-to-hand. Her wings stretch along her back, the leathery appendages looking as delicate as the rest of her, though easily strong enough to lift her upon the mysterial winds, her swirling patterns dancing along the backs. The tail-fan cresting the end of her tail is also smaller than a typical sireel's. While small, it still allows her to control her flight, and the edges are actually quite sharp if you look closely, allowing her to use it as a weapon if the need calls for it.

Megani generally favors loose clothing, either in bright or neutral colors, depending on her mood. Her choice in style is greatly influenced by her having lived in Sharaden for 23 years, resulting in clothing that reflects the diverse nature of the city, as well as being better suited for hotter climates. She is rarely seen without her bright emerald green cloak, which is reversible and a silvery grey on that side, showing her affiliation to the Grey Knights.

Items: A crossbow, with a quiver for bolts that rests at the small of her back; Four daggers, one that’s silver and very high quality; A moderate number of copper and silver links and a decently sized rucksack with a travelling blanket, various herbs, a bit of rope, a small roll of linen bandages and a set of sewing needles with strong thread inside. Also stuffed in her bag is an armband, showing her affiliation with the Grey Knights as a trainee.

Hidden Information
Spoiler for Hiden:

Personality: Meg is a rather bubbly, optimistic girl. She enjoys helping others, and seems to have almost too much energy when she’s relaxed. Maybe that explains the girl’s habit of fidgeting when forced to sit still, as well as her fairly short attention span.
While she may act her age a fair bit, Meg does realize that there’s a time to be serious. This usually leads to her becoming quite stubborn and blockheaded. A good dose of determination is healthy, but Meg’s determination normally leads her to act without thinking about the risks or consequences. Mostly, this has taken the form of seeming to lack common sense and possessing a certain degree of hotheaded recklessness.

Languages: Fluent in Shaden, shards of Charruk and Rozen (Barely enough to string together a sentence or two)

Abilities:
Flight- As a half-sireel, Megani is able to use her wings to fly along the Mysterial Currents. While not the most adept flier, Meg’s size enables her to turn a bit sharper and fit into closer spaces than the average adult sireel.

Easy as Breathing- For as long as she can remember, Megani’s drawn in a slight, almost unnoticeable trickle of mysterial into her body. She relies on its presence in the area more than other myst or sireel normally do. While dangerous in mysterial-free zones, it has given a slight, gradual boost to the amount of power she could handle with proper training.
Upon noticing this natural oddity, she sought out and received some training on how to use the energy within herself. Mostly, in the form of transferring this energy to other people and objects. It started out as learning the basics of healing, though any attempts to actually do so tend to end disastrously. She has found it easier to incorporate the mysterial into inanimate objects, often combined with spells for interesting effects at times. More than once has something gone wrong, the spell becoming unpredictable or the object simply exploding.

Straight From the Forge- A combination of a fireball and her lessons in mysterial manipulation resulted In one of Meg’s favorite tricks. This spell bestows heat upon an inanimate object. While not always constant, the heat can be manipulated easily enough with enough concentration.
The material used effects the usefulness of the spell, with cloth and non-heat conducting materials being the hardest to manage. It isn’t uncommon for many things Meg tries this on to ‘spontaneously’ combust or start smoking, usually unintentionally. With harder to burn materials, it’s even more likely that the attempt will be futile, not even a bit of noticeable warmth coming to the object and Meg tired from exertion.
The most frequent, successful, application of this spell is on metals. With the amount of practice Meg has working on the more common metals, she has developed the skill to get the metal to a bright, glowing orange with heat. While the spell dies quickly unless Meg keeps pouring mysterial into it, the spell is none the less effective, especially on weapons. However, due to the frequency of heating followed by striking an object, the spell isn’t that practical to use on weapons you might want to keep for a decent amount of time.
It’s Raining Fire!- Not literally, but a common spell for Meg. Usually takes the form of a handheld fireball, though with a slight change of focus, the flame can be used as a wave. Slightly hotter than a campfire, the flame can easily be extinguished by any normal means. Yet, the spell takes quite a bit of concentration whenever she uses it. A distraction big enough to upset her means she risks losing control. When that happens, the effects can be anything from dropping the fireball, to burning herself, or even the fireball exploding on her. In cornered situations, it’s not uncommon for retaliation against a thrown fireball to cause the flames to explode everywhere due to the lack of concentration and time put into crafting it.

Reflection Barrier- A fairly weak shield composed of mysterial and air, and far from one of Meg’s better skills. While it’s only a ‘basic’ spell for many who look into barriers and wards, it’s not exactly easy for the girl. Taking fairly large amounts of concentration, it basically compresses and ‘hardens’ the air in front of Megani until it’s capable of stopping a physical blow.
While solidified, it’s decent at stopping solid blows. Depending on the angle of the attack, the attacker might feel their blade slip, or be pushed against. Its true strength comes in deflection and redirection, a facet of the spell that Meg is far from mastering. A puff of pressurized air can be released, to make projectiles and weapons go off-target. Due to Meg’s lack of training her control with it however, this part of the spell can be hard to direct while trying to maintain the spell.
The barrier itself is highly flammable, and prone to explode violently upon contact with a heat source. Needless to say, erecting this shield can become deadly in the presence of flames, and as a physical shield it offers no protection against anything that doesn’t impact against it.
When released voluntarily, it creates a stiff, mysterial saturated breeze, depending on where the release point was. However, it isn’t the most effective at deflection as Meg hasn’t yet gotten the hang of reliably directing the released pressure of the spell.

Create Your Own Creek- Meg is able to bring forth a small stream of water from her hands by manipulating the water in the air with mysterial. While Meg has good practice making it steady, she can’t bring forth more water than what a tap would at any one time. Or, with any more pressure than a tap would.
While this crosses out most use the spell would have in a combat situation, Meg has found it’s got its uses while traveling. It provides a way to wash out wounds, as well as clothing, and a few other small tasks. She’s learned the hard way that using it for mundane little things is an easy road to exhaustion.

Strengths:
Physically Fit- With all the running around and fighting Meg does, she’s in pretty good shape. While not the strongest or fastest person her age, she’s got great endurance and durability. While a little lean, chances are that even if she couldn’t outrun or outmuscle someone her age, she could outlast them, as well as a few older people.
Fisticuffs? More like FistiCUTS- As a myst-sireel hybrid, Meg was born armed. Two feather-shaped blades slide out from the outside of her wrists upon command, with a bone blade that slides out from her wrist along the back of her hand. In close quarters, these can be used to quite painful, even deadly, effects, along with the brace of blades on the end of her tail.

Capable Culinary- While Meg may not be the best in the kitchen, she’s a pretty decent cook for the road. She learned early on how to trap and handle small game, though larger game is a little trickier to bring down. Herblore has been drilled into her head from a young age, so chances are she won’t end up accidentally poisoning anyone.

Medic! Medic!- Despite her absolute failures with the magical side of the healing arts, Meg’s developed a steady hand and a good eye for injuries. So long as it’s not internal, that is. She’s capable of basic first aid and at identifying a few plants good for reducing pain and swelling. Constantly carrying a small sewing kit and bandages with her usually ensures that she’s able to deal with a cut or gash. Well, so long as there aren’t too many other complications.

Marksman- Meg has a crossbow, and she knows how to use it.  While she’s definitely no ace, the girl’s put a lot of practice into making sure that she hits where she wants to.

Weaknesses:
Insectophobe- Meg is TERRIFIED of insects. While she can handle a few, and knows that life on the road isn’t exactly a bug-free life, insects in any moderate number will make her shriek. While her immediate first response is to get away and freak out, her second reaction is almost always fire. Lots and lots of fire.

Hotheaded- When it comes down to it, Meg’s got a strong temper. It often blinds her, making her rush ahead where she really shouldn’t. If anyone uses it against her to rile her up, it often ends up disadvantaging her in a fight. Of course, it has the added irritation of making her keep coming, even when it would be much smarter to just stay down.

Ooooh, What does THIS do!?- Meg is insatiably curious. Often, her curiosity is sparked towards the arcane, and things that others would definitely call dangerous. More often than not, it’s just better if she leaves things alone. Doing so constantly prods her mind, though, until she gets her answers in one way or another.

I don’t feel so good…- With her unusual ability as a slight ‘mysterial sponge,’ there are definitely times when it’s a bad thing. In mysterial-free zones, she can only last for 3-4 days before dying. Within two hours, she gains mild flu symptoms, including feeling like it’s difficult to breath. By the second day, she’s bedridden and needs help to flee. At first glance, it seems like it’s just a faster acting form of what myst and sireel would go through in the same areas.
However, this drawback also extends to certain spells. Since Meg has a small drain on the surrounding area, she can draw in altered mysterial. Such altered mysterial with explosive, or even poisonous propensities can be quite dangerous internally. It shouldn’t take much imagination to think of what a knowledgeable mage could have such mysterial primed to do once inside her body.

 Beliefs: *Optional*

Class/Skill: Spellcaster/Archer/Grey Knight

Weapons: Crossbow, silver dagger (Gained in confrontation with Lad'v, an assassin), 3 throwing knives

History: *Optional*

Other Information:  In her first meeting with Dalsh Delash, Megani acquired a pet and companion in an arrogant silver hawk she has named Tsar.
« Last Edit: May 09, 2012, 07:47:25 PM by Kitten »
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Spoiler for A normal day in the chatroom:
(18:47:25) Jodie: .... *dances around in the silence*
(18:50:59) Silver_Falcon: XDDD
(18:51:12) Silver_Falcon: DANCE UPON THE CORPSE OF THE CHATROOM
(18:51:18) Silver_Falcon: DANCE MY MINION
(18:51:21) Silver_Falcon: DAAAAAANCE
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Remember Folks: The staff isn't just here to tell you what you're doing wrong, but to help you do things right so that you and the people you're writing with can have even more fun!! If you need help with something don't be afraid to ask for it!

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You knew I needed to pee didn't you...
Sincerely, I'm on to you..."
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Illyrianna

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Re: Megumi
« Reply #1 on: January 05, 2011, 10:25:19 AM »

I believe one of the races you are referring to are the sireel, not shireel or shileen. Please fix all instances where you’ve mentioned the name of that race.

Here is a list to help you:

Quote
Race: Shireel-Myst hybrid

Quote
Appearance:
First thing people notice when they see Megumi, is that she's a hybrid. Her most obvious lineage is that of the Shireel, with her long tail, wings, and wrist blades, along with the swirling patterns that decorate her skin. However, even at this first glance there is something different about her appearance. Her skin is a little too pale for the average tanned Shireel, and said swirls are pale white, rather than the normal bright colors. Megumi's tail fan is smaller, even more so than other young Shireel, and she possesses…

Quote
Abilities: Wrist blades- Megumi has use of both of her heritage's wrist weapons. She has her feather-blades from the Shireel side, though there are only 2 instead of 3, as well as the bone-blade that Mysts have.
Flight- As a half-Shireel, Megumi is able to use her wings and power to fly along the Mysterial Currents.

Energy Manipulation-……………Due to the nature of this magic ability, Megumi feels the drain of mysteria-free areas much more acutely than other Shileen...

That’s all, for now at least.
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Remember Folks: The staff isn’t just here to tell you what you’re doing wrong. If you need help with something, don’t be afraid to ask for it!

Characters:

Yereddia Almathea(Dhia) ~ kalus berserker ~ Theme
Anette Murrnau ~ seemingly nurturing noblewoman ~
Greck ~ easily distracted featherling ~
Lad’v Eveas ~ murderous nythren slave ~
Sanger de Gerscan(Joe) ~ jolly mercenary ~
Sheetless:

Nyron Vireo (WIP Sheet)  ~ creepy criminal mastermind
Cissero Dvelnitt ~ smooth fire-shaman
Neferii Varkha ~ mischievous illusionist
Rachkin Squawkbeak ~ obsessive guard captain
Other stuff:

Illyrianna

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Re: Megumi
« Reply #2 on: January 05, 2011, 12:23:15 PM »

Okay, two more things:

Please put breaks between the paragraphs. It’s very hard to read your sheet when it’s a big wall of text. <3

Please explain the energy manipulation ability, specifically the part about supercharging or making spells fizzle. An example, and perhaps a boundary would do nice.

Thank you! ^_^
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Remember Folks: The staff isn’t just here to tell you what you’re doing wrong. If you need help with something, don’t be afraid to ask for it!

Characters:

Yereddia Almathea(Dhia) ~ kalus berserker ~ Theme
Anette Murrnau ~ seemingly nurturing noblewoman ~
Greck ~ easily distracted featherling ~
Lad’v Eveas ~ murderous nythren slave ~
Sanger de Gerscan(Joe) ~ jolly mercenary ~
Sheetless:

Nyron Vireo (WIP Sheet)  ~ creepy criminal mastermind
Cissero Dvelnitt ~ smooth fire-shaman
Neferii Varkha ~ mischievous illusionist
Rachkin Squawkbeak ~ obsessive guard captain
Other stuff:

Kitten

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Re: Megumi
« Reply #3 on: January 05, 2011, 05:28:39 PM »

Done :D
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Spoiler for A normal day in the chatroom:
(18:47:25) Jodie: .... *dances around in the silence*
(18:50:59) Silver_Falcon: XDDD
(18:51:12) Silver_Falcon: DANCE UPON THE CORPSE OF THE CHATROOM
(18:51:18) Silver_Falcon: DANCE MY MINION
(18:51:21) Silver_Falcon: DAAAAAANCE
Spoiler for About your friendly neighborhood Aztersil Staff:
Remember Folks: The staff isn't just here to tell you what you're doing wrong, but to help you do things right so that you and the people you're writing with can have even more fun!! If you need help with something don't be afraid to ask for it!

"Dear kitten that just fell asleep on me,
You knew I needed to pee didn't you...
Sincerely, I'm on to you..."
 Muahhahahahahahhaah

Silver Shea Hawke

Re: Megumi
« Reply #4 on: January 05, 2011, 05:42:58 PM »

Looked over the things Illy asked you to fix and you look good! I edited your sheet to fix the mysterial misspellings.

Approved!
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"As for Dhia! The moment you see her grave you'll know I was the one who put her there!"
"A Man trapped in a Monster's body Whose conscience is a Monster trapped in a Man's Body."

Dalsh's Theme Song ONE and TWO

Callix's Theme Song One and Two

Creatchus Callix: A mix of Batman's Joker and Riddick

Quote from: Callix
"I'm just a nasty little ankle biter arn't I, Eyecandy? Aruff!"

Aargon's theme song One

Kitten

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Re: Megumi
« Reply #5 on: May 09, 2012, 07:27:42 PM »

Updated Meg's sheet. Would someone look it over for me? Thanks.
Logged
Spoiler for A normal day in the chatroom:
(18:47:25) Jodie: .... *dances around in the silence*
(18:50:59) Silver_Falcon: XDDD
(18:51:12) Silver_Falcon: DANCE UPON THE CORPSE OF THE CHATROOM
(18:51:18) Silver_Falcon: DANCE MY MINION
(18:51:21) Silver_Falcon: DAAAAAANCE
Spoiler for About your friendly neighborhood Aztersil Staff:
Remember Folks: The staff isn't just here to tell you what you're doing wrong, but to help you do things right so that you and the people you're writing with can have even more fun!! If you need help with something don't be afraid to ask for it!

"Dear kitten that just fell asleep on me,
You knew I needed to pee didn't you...
Sincerely, I'm on to you..."
 Muahhahahahahahhaah
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